Monday, 19 May 2014

Real Life Sculpture

 Firstly, we had to use our knowledge of the shape of the human skull that we should of researched as reference to make our tin foil skulls. To make the skulls we first had to compact the tin foil extremely tight but while doing so we had to try get the shape of the skull as well, for example I was trying to get the eye sockets in my skull and well as some cheek bone however the cheek bone proved to be quite difficult so i decided to add the cheek bone later with the sculpture.
 After I have molded the tin foil skull I added a mixture of grey stuff which was a mixture of Apoxy which when combined together will have a 2 hour window of where I can manipulate it to my will and mold it around the tin foil pinch by pinch, layer over layer to add the cheek bones try to add more shape to the head and trying to create the correct anatomy just so it looks like it has flesh, it is also helpful since it is a zombie and I can add layers to certain bits then sand it down with some chisels so it looks like it has decayed away or been bitten off when the person was still alive was being eaten. However in this image on the left I tried to make the basic round shape of a head in which I would mold into the shape of a head later on right now I was just planning on getting enough apoxy around the tin foil that I could sculpt in to a head form easily. There were several scultping tools that I used which was used to create forms in my sculpt without having to use my fingers so there would be no finger prints. I used the tools mainly for forming shapes which were quite hard to form with fingers for example the nose would of not been possible to create without these tools as if I had used my fingers the nose would be a smaller size and the end of the nose would be slightly more smaller then I wanted.

Here I have started to add more shape to my zombie by pinching the edges so that it would come out more and give the head more shape. I added more tissue around the eye socket however in this picture the tissue is a bit off and is wonky! I pinched the edges to raise it and then I tried to smooth the edges to make it look natural I also added the tongue which would be hanging out and I did not include the bottom jaw so the tongue would hang out as shown in my design. I also added a nose to the face by rolling a piece of the apoxy into a sausage like shape and then placing it where the nose would be. I would then use my finger to smooth out the edges of the nose so that it would blend in with the face so it looked like it was part of it and not just attached on.

I noticed something was off about my skull. It was that it didn't have a forehead! So I added layers on top of the head with the apoxy by getting extra bits of apoxy and flattening it and layer by layer added more and more until i got the right shape and size for my forehead to create the forehead but now it looks square headed.... I decided that I would make this rounded when I got to the chiseling of the sculptures as it would be much more easier then. I also added some shape to the top lip to make it more like a lip than just a flat surface. I pinched the flat area of the lip so that it would compact together and form a shape which looked like a rounded surface on the lip, I also added tiny bits of apoxy where needed to give the lip some volume. I used the flat ended shaping tool to create the forhead layer. I would later use my fingers to smooth out the edges which would then end up with me using a chisel to make the edges even smoother and blend in with the rest of the head.
 Here I added some teeth to make it look like a bit of the lip was torn off as well I feel like it could use more attention and more detail like some teeth some be longer or shorter then others or that some should just be missing. To create this however I rolled some of the material in to a sausage shape then I used the flat part of the chisel to create a block like shape then I used the edge of the chisel to create some lines in the block so it would look like teeth if I could I would try to create each tooth individually just so each tooth has a different shape.
 I chose to add a bit more skin to the front part of the mouth like a torn lip just to add some interest into the sculpt I also added some skin on to the back as well which is hanging off. To do this I had to flatten some of the material so then I could make it more skin like and thin, because of this it was quite difficult to handle as it would tear so I had to reduce the thinness of the skin and made it a tiny bit thicker but reduced the length. I also added an eye ball without the eyelid so it feels like the eye is bulging out of the eye socket and the muscle around the eye has gone so there is no cheek muscle, just the bone.

Here is when we got to chiseling and I added some marks on my sculpture. I tried to add some wrinkles by using some of the chisels which were available to me and by using the edges of the chisel I could create thin marks however as I was unskilled I failed to do some and it looks horrible and is hard to see the marks, also I noticed that the top jaw was way to low and I would of liked to make the jaw line much higher if I did so I feel like that this sculpture would overall be much better however this was my first try and I had much fun with this! If I was to do this again I would do a much better job at this and I feel would produce a much better product!!!

The material called "Grey Stuff" was easier to use then "Green Stuff" as it was more easier to handle and it took longer to harden so we had more time to fiddle with it. Also unlike green stuff it was not sticky as sticky as green stuff so it did not stick to our fingers as easily so it was more easier to handle. One of the properties of grey stuff is that once it hardens unlike green stuff it will turn as solid as rock so it is great for chisel work so it is more suitable for making bigger sculptures like this and not small tiny figures unless you had the tools small enough to sand down the details later on once it hardens. Another property is that it becomes quite hard unlike green stuff where you can still move it slightly after it hardens so it is good for bigger sculpts like busts




3D Sculpture

I first had to start with a standard low res bust which was in the resources for our use. I had to model this with my orthographic that I created to aid me to sculpture an accurate model of myself.














I had to try to sculpt the cheek bones and jaw line as if I was to have no muscle around it so it shows how long I have been dead for and also to give the look that I am dead. In the low resolution I had to use the move tool on the polygons to carefully move the polygons to the basic shape of the human skull with this I can then change the sub-divisions to increase the resolution so then I can add more details to my sculpt afterwards. Using the move polygon tool was quite useful as I could change the polygons positions so then I could dent them in around the cheek to create a cheek bone as if the face was bony and the cheek bones were really exaggerated. This felt like having to apply the grey stuff on my tin foil to make a face and remove some to create base shapes like standard cheek bones and forehead.















For the missing jaw I created a cavity in the mouth of the model use the standard inverted mode where the sculpt would subtract itself and cave in creating a open mouth effect and then moved the chin area down and thinned it out along with the side of the bottom jaw line to create some hanging tissue. I will then go on Maya create a tongue and some teeth for the top jaw. I had to use the move tool again on the skin hanging off around the mouth however before this I had to change resolutions between high and low playing around with the low resolution to create the base shape and then after I would change back to high resolution to get the finer details like the skin tearing off.














To create the tongue on Maya I had to create a normal block then after that I would have to create sub-divisions around the block, I would then have to right click and go on vectors and move the vectors around to create rounded shapes, just the basic shape of the tongue would be enough as on ZBrush I would create the details on it as it is simpler on that as I can use the tools on there to manipulate the polygons and increase the polygon count on the tongue with ease if needed so I could add more detail on to the tongue.















After I had done the tongue on Maya I then went on to export it out of Maya then import it on to Z brush, since I imported the bust model into Maya and then fitted the tongue into the sculpt on Maya as well, inside Z brush it fitted in perfectly without hassle, As both meshes were in the same positions in both Z brush and Maya


















I then rotated the bust on the side and with the side orthographic I then had to change the side of the head to fit the image, I ignored the hair as the hair would of fallen off if I was to be zombified. I used the move brush to move the forehead back in and also the back of the head as well. From the side I realized that that tongue looks straight so I bend it back using the move tool as well to make it look like a natural fall















After matching my orthograhpic I went on to use Maya like I did with my tongue and used my bust as a reference to where it will be when I import the tooth onto Zbrush. When I imported the tooth.obj on to ZBrush I used the duplicate tool to make serveral teeth. I also used Zbrush to add extra sub divisions on to the tooth to make it more detailed and rounded so it would look like a realistic tooth. I added some canines by using the duplicated tooth and using the pinch tool to make the tips sharp like a canine and as a zombie i wanted the tooth to be sharper then usual as i felt it would give it a more menacing look to the model.
















I once again imported the ZBrush model onto Maya, this time so I may model a basic form of a tooth on to Maya. After I created the tooth I imported it back to ZBrush and created more sub-divisions for the tooth which made making the details much easier and more rounded than just the block I made in Maya for the tooth.
















I created several sets of teeth on ZBrush by duplicating the one tooth and then move them into place for the canines of my set of teeth I used the pinch tool at the tip of the tooth to give it a sharp look which looks like a canine. I made the canine a bit sharper then my normal canine to give the face a more menacing look. I also added some details to the face and also made the eye look more real by giving it an iris, To create the Iris I simply created another sphere then I changed the material of it to a my shiny material so I would stand out and moved it till it fitted my eyeball at the center. I also added eye lids by using the clay build up then smooth it out and than the move topological tool to move it into place. I also used alphas to help me with my sculpting a making them would cost to much time and it is easier. I used the burn alpha around my missing eye so it would suggest to the people viewing it that it has been burnt and the eye itself is incinerated.



I tried to do the ears as well by moving the area around the ear in and then extruding the ear out so it gives it some form and look that the ear is not forming inside the head. I then moved the inside of the ear back in and tried to slowly form the details of the ear. I tried to sculpt the Helix by folding in the inside edge of the ear on itself and also tried to give it the Tagus, You can see from the image that the Concha as being to form however it is very subtle. I also tried to form the lobe of the ear.















When I found out that there was a way to make hair in a easier way I decided I would like to do my hair instead of having myself bold as the model of myself without hair looks fairly strange to me and I did not like it, in my orthographic my hair was covering my ear so I decided I would have to go with this and cover my ears also. To create my hair I had to use the clay build-up tool and create layer after layer and different sizes of draw size near the outer layers to give it that strand of hair look I also make the strands all go in to a certain location like the crown of the head.